Apprentice s13e08 download torrent
With the freeze under way, Alaskans scramble to secure their livelihoods. Sue Aikens returns to find a dangerous predator lurking just outside of camp. Repairs, hunting and errands are all on the to-do list as five Alaskans struggle to get through the everyday grind as a long, dark winter looms ahead. Though not easy tasks, trapping and hunting are essential activities for Alaskans to get crucial food and fur to survive dark winter.
Alaskans pursue scarce resources in anticipation of the coming spring and face some unexpected surprises. At the end of a brutal winter, and on the cusp of spring, Alaskans encounter unexpected roadblocks in their struggle for survival. With seasons changing in the Arctic, Alaskans hunt in the wilderness before the spring breakup fully arrives.
As the snow melts and the ice on the waterways breaks up, the Arctic becomes a land of opportunity. Sue unloads and sets up new heating system at Kavik. Glenn scouts for shelter and hunts from his canoe.
Andy catches and smokes fish in the rain. The Hailstones fish for herring at camp. As the summer begins to fade, Alaskans must take advantage of the long days to prepare for the long freeze that lies ahead. Alaskans must travel through unfamiliar, freezing and treacherous territories to harvest new and necessary resources, preparing themselves for a dark winter in the Arctic.
Sue experiences wolves at the Arctic National Wildlife Refuge. Glenn hunts for bull moose. Jessie sets up a new sawmill. Agnes and the girls go net fishing at Kookoochiaq. Sue scouts for sheep at the Arctic National Wildlife Refuge. Glenn sets beaver snares. Jessie runs the Cantwell Sled Dog Race. Andy goes muskrat trapping.
Sue repurposes materials to build a sauna. Glenn secures his meat cache from wolverine. Jessie travels to Minto to retrieve an injured dog. Andy tests the safety of the Yukon's ice and sets a trail. Agnes and Qutan cut wood and prepare to meet a new member of the family. Glenn builds an igloo on a mountain. Jessie sets burbot lines in the ice. Andy sets up a new battery system at Calico Bluff. Agnes and Ting retrieve a sled and tipi from Kiwalik.
Glenn goes paragliding off of a mountain. Jessie deals with snow removal around camp. Andy transitions his pups to the full dog team. Andy prepares for the Yukon River break-up. Jessie hunts muskrats in the river. Glenn goes duck hunting. The Hailstone ladies hunt for birds in preparation for Chip's return home. Andy goes duck hunting on the lake. Jessie builds a new dog yard for his team. Glenn journeys to Thru-Creek Pass. The Hailstones hunt muskrats for fur. Andy modifies and strengthens his greenhouse.
Jessie builds a new smokehouse. Glenn camps out, goes fishing, and spots a dangerous animal. Chip goes hunting for ducks. Across the Arctic, residents of Alaska battle Mother Nature to secure the basic human necessities that those in the Lower 48 often take for granted.
Andy net fishes for king salmon. Jessie builds a raft for firewood. Glenn explores a primitive camp. The Hailstones go pole fishing at camp.
Waterways provide Alaskans with vital resources and food but can also be unpredictable and dangerous. Andy builds an elevator for his yurt. Jessie camps out and goes hunting on Bear Hill.
Glenn returns home from Thru-Creek Pass. The Hailstones hunt and pick berries. Andy refines his gardening and compost system. Jessie net fishes for king salmon. Glenn creates and runs in a triathlon at Chandalar. Sue receives a tent shipment and begins the build. Andy undergoes reconstruction of his fish wheel. Jessie gathers chaga and burl posts. Glenn encounters a dangerous animal and hunts for Dall sheep. Sue constructs a pop-up tent and camps out, gathering resources.
In temperatures well below zero, Alaskans must constantly build and maintain shelter in order to survive. Andy explores new territory for a moose and bear hunt. Jessie heads downriver for a fishing campout. The Hailstones set nets for salmon fishing.
Glenn hunts and processes a bull moose. Sue builds a blind on the tundra for caribou hunting. As winter returns to the Arctic, preparation is crucial for Alaskans to survive the coming months.
For the Hailstones, the window to hunt big game animals grows shorter with each passing day. Sue Aikens must stay alert and aware of predator presence in Kavik. Glenn Villeneuve ensures the frozen lake in Chandalar is safe for his family's arrival.
For Andy Bassich, camp preparations and sled dog training before the snow flies is key. And for Jessie Holmes, to be competitive in the upcoming Iditarod race, training must begin.
To survive the quickly worsening conditions in the Arctic, Alaskans must finish the tasks that will keep them ahead of winter's wrath. Glenn Villeneuve hunts caribou to keep his family fed for the remainder of winter. The Hailstones set out for a timely harvest in the blistering cold. A severe storm forces Sue Aikens inside to reinforce her camp. And Andy Bassich readies his camp in Eagle for upcoming winter projects.
As conditions worsen during the grueling arctic winter, Alaskans risk their lives to prepare for months of total darkness. Andy Bassich braves unsafe conditions on the Yukon River to hunt for needed meat.
Sue Aikens tests a new piece of equipment that could be the difference between life and death. The Hailstones set a trap line near their homestead for vital fur. And Jessie Holmes must avoid thin ice to harvest the lifeblood of the Arctic. In the clutches of Dark winter, Alaskans face uncertain conditions caused by unseasonably warm temperatures.
But the warmth won't last, and opportunities must be seized. Sue Aikens braves the unstable tundra to replenish her water supply. Jessie Holmes is on a quest for firewood as the Iditarod approaches.
Chip Hailstone teaches his daughter Carol to hunt winter caribou. And Andy Bassich makes use of a recent caribou harvest. In the Arctic, maintaining a subsistence lifestyle requires Alaskans to constantly learn new techniques, and honor those who came and lived before.
In Kavik, Sue Aikens makes a cost-effective hunting weapon using harvested materials. The Hailstones embark on a family harvest. The training must continue for Andy Bassich and his youngest sled dogs. And for the first time this winter, Ricko Dewilde returns to the cabin where he spent his youth. Sue assesses the conditions of her new property at Chena River.
Ricko traps for beaver. Jessie trains new puppies for the dog team. Agnes, Edward, and Idi embark on a wood gathering trip. As dark winter's grip tightens across the Arctic, Alaskans must learn new ways of survival in their surroundings. Chip Hailstone teaches his daughter Carol new survival skills as they hunt for small game. Ricko DeWilde reconnects with his past, and attempts to open a pathway to receive messages from the nearby village. Sue Aikens searches for resources at her land along the Chena River.
And Jessie Holmes takes to the woods for a needed meal. Alaskans attempt to survive and thrive while struggling with unpredictable winter weather. Jessie Holmes prepares for the Iditarod by doing some home demolition. Sue Aikens braves freezing conditions to make a bed with resources from her new land. Ricko DeWilde camps at a nearby hot springs to trap a wolverine for a traditional Athabaskan memorial.
And the Hailstones run into a severe blizzard on a trek to their hunting grounds in Kiwalik. For Alaskans, utilizing the frozen trails to secure resources is a requirement for survival in dark winter.
At the family hunting grounds in Kiwalik, Chip Hailstone follows a trail of wolves to find harvestable game.
Ricko DeWilde secures wood to repair a generations-old smokehouse. Sue Aikens scours unfamiliar trails to harvest a needed meal. And Jessie Holmes makes his final preperations for the upcoming Iditarod sled dog race.
Jessie runs the race of a lifetime at the Iditarod. Ricko hunts for small game. The Hailstones go on a family rabbit hunt. Sue clears snow from her rooftops. Sue settles back into life at Kavik; Ricko replaces the cabin stove; Jessie struggles to free his four-wheeler from the frozen mud; Chip and Agnes hunt an apex predator. The Hailstone family rushes to prepare camp for a possible storm.
Winds jeopardize Sue's camp and livelihood, and as goose season opens, Ricko teaches his daughter to hunt. Meanwhile, Glenn heads out to replenish his family's meat supply.
Sue sharpens her survival skills; Jessie sets out for food and medicine; Glenn burns a manmade structure to the ground so that nature can reclaim its rightful place; the Hailstones embark on a traditional hunt for valued seal meat and oil.
The Hailstones bind together for a family hunt. Jessie recuperates from a hard-fought Iditarod. Ricko finds an unexpected treasure.
Sue's rush to clear the runway is interrupted by an unexpected breakdown. The Hailstones build a new temporary structure in the Kiwalik region. Ricko teaches his younger children survival skills. Sue races against the clock to renovate a key camp fixture. Jessie battles weather and chance to secure a meal. The Hailstones pull together to build a footbridge; Jessie goes fishing while looking out for some good spruce trees; Ricko has his children over to stay plus an extra surprise guest.
Jessie collects logs in anticipation of the coming winter. The Hailstones prepare themselves for the coming fish run. Ricko teaches his younger children to hunt and fish.
Sue tests her mettle against the capricious, flooding tundra. In Alaska, summer is spent preparing for what lies ahead; the Hailstones spend a night on the water; Sue Aikens battles river currents to source coal; Ricko DeWilde secures food with nets made by his late mother; Jessie Holmes gathers firewood. With the summer ending, Alaskans must overcome exhaustion, injury and failure; after seeking medical aid, Andy returns home to pick up the pieces; Jessie harvests salmon; Sue searches for winter food; the Hailstones gather key resources.
To survive in the Arctic, Alaskans must battle Father Time to harvest the last of summer's bounty. Sue tracks a lone predator.
The Hailstones have a chance at a key resource. Jessie builds a new cabin, and Andy fights the clock. Chip Hailstone goes on a duck hunt while Agnes and the girls pick berries.
Sue looks out for some caribou meat. Jessie goes looking for a big bear. Andy and Denise collect water with hope of restoring the greenhouse. At the edge of the warm season, Alaskans prepare to pay winter's cost; Ricko DeWilde heads out on a proxy moose hunt to aid a village elder; Sue Aikens builds an arctic entryway; Jessie Holmes works to finish his dream cabin before conditions worsen. On marche sur la tete. Perdiendo El Norte FR More results from yesmovies.
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Each candidate will also have their business ideas tested to destruction, as their plans for their business with Lord Sugar are put under the microscope. It's the ultimate test of character, as every aspect of their personal and professional lives is scrutinised and judged by the influential interviewers.
After they have made their assessments, Lord Sugar's four advisors feed back their opinions and explain their verdicts to him in the boardroom. As the candidates take their turn to plead their case, three will have their dreams shattered as Lord Sugar delivers his final ruling on who will become his business partner.
Sixteen candidates begin their fight for one-life changing opportunity - a quarter of a million pounds to start up a business with Lord Sugar as their partner.
In the first task, the boys compete against the girls. Each team must buy blank goods, add value by printing a design onto them and then sell them from stalls on the streets of London. It is a test of the candidates' creativity, marketing and salesmanship. Lord Sugar calls the teams to the Victoria and Albert Museum. Their task is to invent a new household gadget, create a prototype and pitch for orders to some of the country's biggest retailers.
Lord Sugar decides to mix up the teams for the third task, which is to come up with a new condiment; one team goes for a Mediterranean-style ketchup, and the other a chilli chutney. Half of each team head to a condiment factory in Essex to make their product while the others stay in London to design brands and set up sales appointments. Lord Sugar asks the teams to set up second-hand shops in London's fashionable East End, home to a thriving market in retro and refurbished household goods.
The teams must source second-hand stock from auctions, junk shops and car boot sales, and resell at a profit during a one-day-sale from their respective shops. Lord Sugar turns the candidates' attentions towards the highly profitable keep fit industry. The teams have two days to devise and brand a new fitness class that reflects recent popular trends like Zumba or Body Pump, which attract gym members to classes in big numbers.
They must then pitch their routines to leading health and fitness chains, who will pay for the rights to run them if they like what they see. It is week six, and Lord Sugar sends the candidates to Scotland, where they must make gourmet grub and sell it on the streets of Edinburgh. The teams decide on Italian meatballs and Scottish stew, but before heading north there is a spot of market research at one of London's fancy street food fairs.
It is clear from what is served up that there is more to this business than dishing up a burger and chips. The teams are called to a warehouse in Essex; Lord Sugar tells the candidates that this is how he started out, buying wholesale goods and selling them on for a profit. Both teams are given pounds to spend on products of their choice, with Essex as their selling ground. Products are purchased and hopes for big profits are pinned on a collection of mops, MP3 players, fake tan and false eyelashes.
The eighth task starts with an early morning trip to Waterloo Station, but the teams are not going anywhere; underneath the railway arches is a big screen with a message from Lord Sugar. He tells the teams to take a look around; they are surrounded by graffiti, and this is what they will be selling next. The teams have one day to meet and convince up-and-coming urban artists that they are the right team to represent them in a one-off gallery sale.
The longest champagne bar in Europe at St Pancras International is the venue chosen by Lord Sugar to launch the latest task. But he is not buying the teams bubbly; he is setting them the challenge of raising awareness of English sparkling wine, which rivals champagne in quality, but not in market dominance. It is a real issue for the industry - can the teams devise a brand and identity for the British product to compete with cava, prosecco and champagne?
Their marketing campaigns will be judged on merit by discerning wine industry experts. The candidates are called to meet Lord Sugar on a rooftop overlooking the City of London, where countless financial deals are done on a daily basis. For one day only, the teams will be representing an online daily deals website that offers Londoners exclusive deals in hotel stays, beauty treatments, posh dinners and premium products.
It is a test in the teams' negotiation skills; they must strike the right deal, get a good discount and deliver their offers to the website by 7pm that evening. Nick and Karren watch on as the teams get increasingly desperate in their attempts to secure quality deals at the right price. Businesses are bemused as candidates try to negotiate offers on everything from candles and teeth whitening to five-star meals and fish pedicures. With the deadline looming, tensions and negotiations reach fever pitch and both teams face a final dash to the website's HQ to have their deals approved; only those that meet the website's exacting standards will go live for twenty four hours.
In the boardroom there is a landslide victory, and the losers mount a desperate bid to stay in the running; it seems that no-one is safe from those fateful words: 'You're fired'. He spells out that in the current economic climate Britain still has a taste for the finer things in life, but they should come with an affordable price tag.
He reveals that the candidates' latest task is to consider affordable luxury retail markets and come up with a new product range. The final episode of this series sees Lord Sugar name his business partner. The final four candidates are called to the Institute of Directors in the City, where Lord Sugar asks them to pitch their business concepts to him right there on the spot.
Lord Sugar's four advisors scrutinise the candidates' suitability to go into partnership with the Boss. Each team is given a shipping container of imported products at midnight and has until 4pm to shift it all.
The candidates are tasked with developing a flavoured beer; two candidates who want Lord Sugar to invest in the drinks business go head-to-head to prove themselves. The candidates must come up with a unique piece of flat-pack furniture, before producing prototypes and pitching their products to retailers. The hopefuls swap their high heels and city brogues for wellies as they set off to source stock from farms across the South East. One team decides to specialize in pricey buffalo produce, while the others try to churn a profit from premium milk.
The teams divide to search the Home Counties for farm fresh produce, but some are left high and dry when they are sent shopping on a shoestring; and there is trouble for others as they find out - with minutes to spare - that stock levels are dangerously low. On sales day, the candidates set up shop in trendy east London; one team finds their takeaway's soups and spuds tricky to shift, while the other team finds there is an appetite for milkshakes.
One candidate takes a gamble by using the task to prove their business idea for Lord Sugar works. In the boardroom, even the winning team gets a telling off. The losing team leaves Lord Sugar with a dilemma, but eventually one candidate faces the firing finger and hears the words 'You're fired! The candidates face an early start, as a pre-dawn call informs them that they are off on a business trip to Dubai.
Bags are quickly packed, and then the teams are straight off to Gatwick and the UAE. In the almost-finished foyer of a new multi-million pound hotel, the candidates discover their task: find and secure items needed for the hotel at the lowest possible prices. One team tries to use local knowledge to their advantage by scouring the souks for bargains, while others want to track down items fast and they head for a mega mall. But in the heat of Dubai, it's not long before the candidates start to sweat; mistakes with measurements leave one team with a big problem, while waiting time costs others dearly.
Negotiation skills are pushed to the limit, and identifying the items proves tricky as some of the candidates get lost in translation. As darkness falls there is a final dash round Dubai, before racing back to the hotel where the hotel manager casts a discerning eye over their purchases.
In the boardroom there are surprises in store and a true boardroom battle commences, but the holiday is over for the fifth candidate as Lord Sugar sends them packing with the words 'You're fired! Called to Guildhall in the City of London, the candidates are given their latest task: putting on a corporate away day for two major clients.
With a budget of 5, pounds, they must put on a team building event for a day, but the fun and games start early when one team spends so much time thinking through themes that they are late to meet their client. The teams set off in search of food and activities, but by mid-afternoon panic sets in for some as they realise they don't have enough to fill the day, and they wrestle with whether to make a last minute booking that could prove risky.
The next day, the teams must put on their events; one decides on an army theme, but they come under fire when the rain sets in. The others settle on back to school, but will their pricey activities get top marks?
To win, teams must balance profit with customer satisfaction - but in the boardroom there are surprises in store and one unhappy customer, as Lord Sugar points the finger at someone and tells them 'You're fired! The candidates are called to the Tower of London, where Lord Sugar tells them that their latest task is to sell products at the Motorhome and Caravan Show, and they are left with no doubt that he expects them all to impress.
Half head off to test drive camping accessories and win over suppliers, but when both teams choose the same products, there is disappointment in store for some. Both project managers head straight to the show to select a high ticket item worth thousands, but matching products to punters proves a tricky task and piles on the pressure for both teams. On sales day, the teams divide, with half pushing must-have accessories, from electric bikes to rooftop boats, while the rest try to pull off showstopping sales of top end trailers.
There is love is in the air this week as the candidates are called to London's busiest registry office in Marylebone Town Hall. They learn that this week's task is to come up with a new online dating concept backed up by an original advertising campaign. One of the candidates from the losing team is fired by Lord Sugar at the end of the show. The candidates are called to the restaurant at the top of the Gherkin in London, where they learn that their latest task is to create and brand their own ready meal.
At the end of the show one of the candidates from the losing team is fired by Lord Sugar. The candidates receive an early morning call, telling them to gather in the sitting room of their London townhouse. Still in their pyjamas, the teams are briefed on this week's task: to grow a business from scratch in 48 hours. Before sending them off, Lord Sugar mixes the teams up and decides that, for this task, the boys should compete against the girls.
After deciding what to sell, they head straight out to source stock. One team settles on fashion, while the rest plump for homeware - but while some get off to a flying start, others lag behind. Stock sorted, the teams get selling from their stalls. Will their chosen stock fly off the shelves? The next day the teams sell from shops built from converted shipping containers in London's trendy Shoreditch. One takes a cheap and cheerful approach to stocking out their shop, while the others go for high-margin minimalism.
As the minutes tick by, one team rolls the dice on an all-or-nothing product. The candidates receive an early morning phone call from Lord Sugar, who tells them they have 24 hours to brush up on their business plans, before being interviewed by four of his trusted advisors.
The next day, business plans in hand, it's off to the Institute of Directors. Lord Sugar explains that his advisors will be scrutinizing their plans and credentials, before feeding back to him. The nerves kick in straight away for the Final Five, as the anxious candidates are called in one by one to meet Lord Sugar's hand-picked hit-squad. Armed with CVs and business plans, the advisors waste no time in taking the candidates to task. Egos are attacked, book-cooking uncovered, and personalities pulverised.
There are anxious moments for some, and extraordinary things uncovered as the candidates are pushed to the limit. In an emotional boardroom, Lord Sugar receives some surprising news, and someone feels the full force of his fury, before a shock exit leaves everyone open-mouthed.
In the fight to make the final, dreams come crashing down. Only two can make the grade, as the rest all kiss the investment goodbye as they hear the words 'You're fired!
There they are met by Lord Sugar, who informs them that their final task is launch their businesses. They must come up with brands and launch campaigns before unveiling them at an event.
There is a race to recruit old candidates as the finalists build their teams; the next day, it is straight down to business building brands. There's trouble in store for one candidate when their chosen name proves unpopular with the public, and others see red over what colours to use in their logo.
As the finalists fight it out, there are surprises in store and anxiety abounds. On launch day, the candidates put the finishing touches to their pitches, but with so many distractions will they be pitch perfect? The finalists step up to present their plans, but under the scrutiny of industry experts and Lord Sugar, nerves threaten to take centre stage, and there are tears before the night is out. In the boardroom, business plans are picked over, and launch campaigns assessed, but only one can win.
It's heartbreak for one and elation for the other as Lord Sugar finally picks his business partner. Dara O Briain then meets the winner, runner-up and Lord Sugar himself to discuss the trials and tribulations of the last 12 weeks. The battle to become Lord Sugar's next business partner begins with a selling task. The candidates are asked to design a piece of wearable technology. Each team must create their own range of home fragrance products.
The candidates are set a 21st-century task - creating video channels for YouTube. The teams have two days to create their very own coach tours.
Lord Sugar asks the candidates to design a brand new board game. Lord Sugar asks the candidates to come up with an advertising campaign for a soft drink. The candidates attempt to crack the rural market at the Royal Bath and West show. Lord Sugar tells the candidates that he wants to test their negotiation skills. The candidates are asked to create a brand new range of premium puddings. The remaining candidates are interviewed by four of Lord Sugar's trusted advisers.
The two finalists must launch their businesses with the help of some former candidates. Ambitious entrepreneurs start their fight for a life-changing investment. The candidates must create a new shampoo brand and design an advertising campaign for it. The candidates must find nine items and negotiate the best possible price. Lord Sugar instructs the candidates to tap into one of the UK's biggest markets - pet products. The task is simple - choose some products that pet lovers will like and sell them at the London Pet Show.
At the London Library in St James's Square, Lord Sugar sets the candidates a surprising task - write and design a children's book, and record an accompanying CD, before selling it to London's bookshops. It's halfway, and it's hard graft. Donning hi-vis jackets and steel-toe-capped boots, the candidates travel to meet Lord Sugar in a south London builder's yard. Their task is to set up and run a handyman business. At the house, the off-duty candidates are interrupted by Lord Sugar, who sets them his latest challenge - open a discount store and, in two days, turn products into profit.
It's week eight and the candidates are taken back in time to the Museum of Childhood. Lord Sugar instructs the teams to become party planners, with just two days to set up and host a children's party for some high-spending clients.
Versatile and Connexus are summoned to the top of the South Bank Tower, where Sugar dispatches them to the London property jungle. There they must put their desperate sales patter to work as estate agents for multimillion-pound developments.
Ask yourself, would you buy a home from these people? Lord Sugar summons the remaining candidates to the London Aquatic Centre, where he gives them the task of creating and producing a new health food, before pitching their idea to three major retailers. The teams have two days to invent an original snack, build a brand, and then achieve orders from leading figures in the industry.
One team tries to impress with rejuvenating superfood snack bars, while the other opts for vegetable crisps. But there is nowhere for the candidates to hide as chaos ensues, with confusion over recipes, last-minute mistakes, and painful pitches to industry experts, before Lord Sugar announces a shock result.
The battle to become Lord Sugar's business partner is nearing the end, as the remaining few candidates have 24 hours to brush up on their business plans and face the formidable interview process. The two remaining candidates are summoned to London's City Hall, where Lord Sugar sets them their final task.
They must launch their business, including creating a brand and unveiling their campaign to an audience of leading industry experts. One finalist has a bad start when they ignore advice from a market leader, while the other must prove their numbers stack up when they encounter potential funding issues.
In the boardroom, business plans are evaluated and advertising campaigns assessed, before Lord Sugar selects his next business partner. A new group of candidates set off on their first task - selling collectables at Wimbledon Car Boot Sale. The candidates are summoned to the Istituto Marangoni where Lord Sugar tells them that their next task they must create an advertising campaign for jeans made from Japanese denim.
Lord Sugar decides it's time to mix up the boys and girls. It is a sticky task ahead, as the candidates must design and manufacture their own brand of sweets and head to the sunny coastal town of Brighton to sell them.
The candidates are summoned to Drapers' Hall, where they learn that for their next task they will be taking over part of the world-famous department store Liberty of London.
The teams have to introduce a new product line to promote and sell in the store, and they must also run a personal-shopping service for some of London's most discerning shoppers.
It is boom or bust as the teams have two days to fight it out and see who can turn premium stock into a pretty penny. Lord Sugar wants the candidates to help secure investment for someone else. They must help two entrepreneurs launch their new cycling product and get the public to invest through crowdfunding.
Lord Sugar sends the candidates out to work the night shift. They have to stay awake, find nine items, negotiate the best possible price and be back at the Shard by 6am. The team that spends the least amount of money will win the task.
Lord Sugar instructs the candidates to tap into one of the UK's biggest markets - the boating and leisure industry.
The task is simple, pick the right products and sell them at Poole Harbour Boat Show. The candidates are summoned to the National Portrait Gallery, where Lord Sugar instructs them to organise an exclusive late-night event at two of London's biggest tourist attractions - the London Aquarium and Madame Tussauds.
In under 36 hours, each team must organise and host an event to remember, keeping an eye on profits but also pleasing the punters. From setting up refreshments and entertainment to making sure they sell enough tickets to fill their venue, both teams have a challenge on their hands.
After a leisurely morning in the house, the candidates are shocked when Karren and Claude appear at the front door to give a briefing that is 'out of this world'.
For the next task, the teams have to push their imagination and design skills to the limit to create a new virtual reality game, before pitching it to a huge audience of gaming enthusiasts at the world-famous Comic Con exhibition. As the teams move into week 10, the remaining candidates are summoned to the Old Royal Naval College in Greenwich.
Here Lord Sugar sets them the task of creating and producing the spirit of the moment - gin. With the final in sight, the candidates are all desperate to impress. However, one team gets a little carried away with the taste testing, getting tipsy before the day has even begun, while on the other team, their pitches hit rock bottom when a key retailer reveals they don't like the colour, taste or branding of the gin.
One candidate is left with a bitter taste in their mouth when the rest of the team turns against them, and tempers reach boiling point. Who will be fired? The battle to become Lord Sugar's business partner is nearing the end, as the remaining candidates have 24 hours to brush up on their business plans and face the formidable interview process. After plans are scrutinised and characters questioned, Lord Sugar selects his two finalists.
The two finalists receive a call summoning them to London's City Hall. Lord Sugar informs them that their final task is to launch their business by creating a brand and unveiling their campaign in front of a packed audience full of industry experts.
In the boardroom, business plans are evaluated and ad campaigns are assessed, but there can only one winner. It is heartbreak for one and ecstasy for the other, as Lord Sugar finally picks his next business partner.
Alan Sugar begins another search for a business partner, challenging a new group of candidates to design and manufacture their own burgers to sell to the public in London. Chaos in the kitchen throws one team into disarray, while the other team wastes valuable time deciding how to label their product. Back in the boardroom, tensions rise as the candidates face Lord Sugar for the first time. The candidates are summoned to Stoke Park, a five-star hotel in Buckinghamshire, where they learn that this week's challenge will see them working as interior designers.
The contestants are tasked with transforming a bedroom at the hotel, before pitching their ideas to the hotel manager and a leading interior designer. However, both teams encounter troublesome DIY issues, and their concepts are picked apart during the daunting pitches. Back in the boardroom, Lord Sugar sends another contestant from the losing team home.
This week, Lord Sugar summons the contestants to London's new Design Museum, where the teams find out that they are to create, programme and sell a prototype robot. The boys team create a product targeting the over 60s market, but their patronising approach does not impress the retailers. Meanwhile, the girls opt for the children's market, but an appalling pitch sees their team in melt down.
As the competition continues, Lord Sugar instructs the candidates that this week's task is to set up and run a corporate box, and sell merchandise to the masses at the Women's FA Cup Final at Wembley Stadium in London. The team members chosen to organise the boxes meet their match when they come face to face with the clients and their negative comments.
The following day at the big game, guests in one of the corporate boxes are unhappy as supplies run dry, while those selling merchandise outside struggle with last minute pricing strategies. As Lord Sugar celebrates his 70th birthday, the contestants are tasked to a shopping spree across London to purchase items that mark milestones in his life and career.
The candidates have one day to find nine specific items at the best possible price, before meeting at the House of Lords. For one team, there is confusion over the mystery object, while poor planning leaves the other team lagging behind. In the boardroom, Lord Sugar gives out warnings, as well as hefty fines, before sending one contestant home. Alan Sugar sends the candidates off to Bruges to create a high-quality tour of the beautiful Belgian city that passengers would be happy to pay good money for.
The teams also try to flog souvenirs to guests to top up their profit margins, but as they sell the tickets, there's jostling between candidates for sales and overpromising on what the tour groups will get, which could lead to major disappointment.
The next day on the tours, facts are forgotten, candidates get their groups lost and, with time tight, one of them keeps cracking the whip on what's supposed to be a relaxed tourist experience. Candidates have to create advertising campaigns for a new car in Essex, splitting into two teams - one half producing a television advert and the other creating a digital billboard advert.
For one of the groups, a confusing car name and a strange choice of advertisement location causes them difficulty, while the others are led off course by a lack of direction. The finished campaigns are pitched to industry experts, before Lord Sugar eliminates one candidate from the competition.
Alan Sugar tasks the candidates with running their own doggy service business. Based at an established pooch-pampering venue, the teams must try to tempt discerning dog owners to part with their cash for services aimed at their four-legged friends. One team sets up a luxury doggy spa service, while the other struggles to make their dog obedience class profitable due to a haphazard pricing strategy and, back in the boardroom, another candidate's journey reaches an end.
Lord Sugar tasks the candidates with cooking up a concept for a new recipe kit. Half-baked branding and kitchen nightmares result in sour pitches. Then in the boardroom, one candidate is toast. This week, Lord Sugar tasks the remaining contestants to become fashion agents, and sell a range of garments from up and coming designers. The teams have to select a designer, then plan and organise a catwalk show, as well as put together a magazine cover to amplify their sales campaign.
Bad negotiations leave one team exposed, while the other team's magazine pitch does not go down well. This time, the final five candidates are summoned to Lord Sugar's newly refurbished offices in the City of London. There they are joined by some of Lord Sugar's closest associates, ready to put the candidates through their paces in a series of tough interviews, with each candidate going head to head with a business heavyweight in an attempt to prove their worth.
There are tears, tantrums and turmoil, as confidence crumbles, egos are eradicated and business plans are pulverised, before heading back to the boardroom to face Lord Sugar once more. The two finalists take on their last challenge to win a coveted investment from Alan Sugar, with hand-picked teams of contestants from the series returning to aid them in their endeavours. They face a three-day challenge to create brands and adverts to pitch to a room full of experts - but a poor commercial and an uninspiring brand name do neither candidate any favours.
Last in the series. The search for Lord Sugar's next business partner begins.
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